>For the textures use PixelTex which
>converts jpeg/bmp files (with optional
>seperate alpha channel) to a
>PixelTexture node. Virtual impossible
>to reverse the process.
Not impossible (if i had the gd2
library on my server, i'd make a little
php example) but it's true it reduces
of, hmmm, let's say 98-99% your chances
of being stolen the texture.
Also, one thing you may like would be
to insert invisible watermarks in your
textures (one widely used system is
digimarc, its tool is already installed
if you have Paint Shop Pro
["Toolbar>Image>Watermarking>Embed
Watermark"] or Photoshop
["Toobar>Filter>Digimarc>Insert
Copyright"]) however that one is only
for jpg, not gif or png (they have a
version for video too but that's
something else).
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