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Subject:
Solution inside / destination_point / ICA / 1.0
Sender:
krog
26.03.03 07:48
>>>I'm using ICA to create characters
and
>>>when I publish them, there are three
>>>interesting eventIn in the Proto :
>>>
>>> eventIn SFVec3f destination_point
>>> eventIn SFVec3f set_translation
>>> eventIn SFRotation set_rotation
>>>
>>>I suppose that
the "destination_point"
>>>start the walk animation and create a
>>>straight trajectory from the current
>>>point to the desination point.
>>>
>>>But the problem is that none of these
>>>eventIn don't do anything !
>>>Or maybe there is something special
to
>>>do to fire them.
>>>
>>>I try to create a script node that
>send
>>>predefined values but the result is
>the
>>>same.
>>>
>>>Thanks a lot for any help.
>>
>>You are right; the events are used for
>>start the walk animation. Published
ICA
>>characters can be used in scenes of
>>Internet Scene Assembler. You can
>define
>>the trajectory by setting the
>>checkpoints in order to move the
>>character from one checkpoint to
>>another. See ISA help.
>
>Thamk you but the problem is that I
>don't want to use ISA because the files
>it publish are useless for my project.
>These animations are for the avatar
>himself so i want to command the
>animation (this part works) and the
>moves (this doesn't) directly from the
>PROTO produced by ICA. It seems the
>destination_point eventIn doesn't do
>something.
>
>So i really want to know how to make
the
>avatar move without having to rewrite
>the destination_point part in another
>encapsulating PROTO.
>
>So is there a solution or is the PROTO
>produced by ICA unusable without ISA
>
>thx
The solution is so simple :)
assign the parents transform of the
character to the object_site of this
character !!
Bye all
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ICA 1.0 Characters problem
/ krog / 25.03.03 03:06
Re: ICA 1.0 Characters problem
/
mmichael1979@hotmail.com
/ 26.09.03 16:46
Re: ICA 1.0 Characters problem
/ Mikhail / 26.03.03 01:28
Re: ICA 1.0 Characters problem
/ krog / 26.03.03 07:35
Solution inside / destination_point / ICA / 1.0
/
krog
/ 26.03.03 07:48
Messages in thread:
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