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Subject: What the camera looks at...
Sender: Andrew Lowe 19.04.04 10:22

Hi all,
I want to do a 360 degree fly around of a model I have - it's basically a cube. I can't seem to see an easy way of defining the camera target. I can define the position of the camera with no problems but I can't seem to see an easy way of telling the camera to always look at the centre of the cube - my desired target. I can only find the option to define the target via 3 angles, right click on the target then enter the angles. Have I overlooked something simple or do I have to stuff around with the angles?

Any thoughts greatly appreciated,
Andrew

 


What the camera looks at... / Andrew Lowe / 19.04.04 10:22
     Re: What the camera looks at... / Bart / 25.04.04 17:16

Messages in thread: 2


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