Ok, I took the forcing of
directX out. Would you take a
look at this? If I switch to
openGL, I can't see thru the
texture (just click on the see
thru + Icon). It seems to work
fine for directX and R98
renderers.
http://www.hybridconcepts.com/ne
wton/newton.html
Thanks,
Pat
>>I am setting the renderer to
>>directX with:
>> <param name="RendererName"
>>value="directX">
>>
>>My question is, what happens
if
>>the viewer doesn't have
directX
>>installed?
>>The reason that I'm doing
this
>>is because I have semi-
>>transparent textures on my
>>model. I belive directX is
>>needed for transparent
>>textures. Is this true? Is
>>there a better way?
>
>The first - if you forcing
specific
>renderer usage you have to use
the name
>exactly the same as name
displayed in
>Preferences dialog, Renderer
tab, e.g.
>DirectX Renderer
>OpenGL Renderer
>R98 Renderer
>
>The second - transparent
textures are
>supported in _all_ Cortona
renderers so
>you don't need to force
DirextX for it.
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