>Ok, I took the forcing of
>directX out. Would you take a
>look at this? If I switch to
>openGL, I can't see thru the
>texture (just click on the see
>thru + Icon). It seems to work
>fine for directX and R98
>renderers.
Yes, unfortunately, there is a bug in
OpenGL renderer in Cortona3.1:
material transparency does not affect
non-transparent textures.
You can try to emulate this "metallic"
effect using other material fields (like
specular color etc) but not the
transparency field.
Or you can try to use alpha texture.
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