>>I am using VRMLPad and Cortona VRML
>>Client and it always defaults to
>>software, but when I switch it to use
>>DirectX to render it switches back to
>>software. When I enable OpenGL the
>scene
>>pretty much comes to a halt. How do I
>>get my worlds/pages to render in
>>DirectX? (I'm using DirectX 9 but I
>>would think it should still work fine).
>>
>>Thank you,
>>
>>Kelly
>
>Hi Kelly,
>
>Cortona VRML client 4.1 has new
hardware
>renderers that provide higher
>performance and quality on up-to-date
>video cards. Now most of rendering
>procedures are performed with DirectX
or
>OpenGL functions. But this imposes
>additional requirements on video cards
>and drivers to them. For example, if
you
>choose the DirectX renderer and the
>Concorde DX7 renderer version in
Cortona
>4.1 you get acceptable scene view only
>if your video card fully supports
>DirectX 7. If your video card does not
>support DirectX 7 properly, you need to
>set earlier renderer version.
>Note that scenes with many objects and
>textures require more video memory for
>viewing. If 3D scenes cannot be
>displayed with hardware acceleration, a
>warning message appears, and the
>software renderer is switched on.
>Try to install the last drivers on your
>video card for getting best performance
>in 3D scenes.
>By the way, manual setup of Cortona 4.1
>installs the DirectX renderer by
default.
>
>Regards,
>Mikhail
Hi Mikhail,
Why is my rendering of my world so slow?
Also, when I select to render in
DirectX, it turns back to Software
rendering. Yet when I choose OpenGL, it
renders very slowly. I am using Windows
2003 Server with DirectX 9 installed,
and when I open DXDIAG it says that
DirectDraw, Direct3D, and AGP Texture
Acceleration are not available. Is this
due to my using 2003 Server or is this a
problem with DirectX?
I hope you understand my problem, and
thanks for the help so far.
Kelly
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