When "remowing"(nodeCollection.Remove()) nodes in 3D-scen memory doesn´t get released?
Its like this:
Adding 1000 nodes (indexfaceset)-> 150 Mb RAM used
Removing 900 nodes -> 150 Mb RAM used
Addning the same 900 again -> 210 Mb RAM used??
And so on...
Is it me or is it a leak? Any work-arounds?
-Daniel-
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