When "remowing"(nodeCollection.Remove()) nodes in 3D-scen memory doesn´t get released?
Maybe the removeChildren event doesn't necessarily kill the instances of nodes.
Your javascript must also kill the reference to the MFNode you sent to the eventIn.
I do this by having a dummy MFNode script field which I then assign to the MFNode variable I used.
Hopefully the javascript garbage collector will then, at some point, release the memory.
I'd like to know if this works.
Steve Smith