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Subject:
Re: fixed / rotating origin
Sender:
zlonka@gmail.com
15.06.09 20:49
Hello,
The idea was good, you now just have to add a rotation to the my_pnl sub element : following code modifies yours to draw the rotating 3d axis as you want.
Regards,
m a r c o
DEF PROXSENSOR ProximitySensor {size 1e8 1e8 1e8}
DEF my_tra Transform {
children [
DEF my_pnl Transform {
translation 0 -1 -6.2
children [
DEF xaxis Shape {
appearance Appearance {
material Material {
diffuseColor 1 0 0
}
}
geometry Box {
size 1.0 0.02 0.02
}
}
DEF yaxis Shape {
appearance Appearance {
material Material {
diffuseColor 0 1 0
}
}
geometry Box {
size 0.02 1.0 0.02
}
}
DEF zaxis Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 1
}
}
geometry Box {
size 0.02 0.02 1.0
}
}
]
}
]
}
ROUTE PROXSENSOR.position_changed TO my_tra.translation
ROUTE PROXSENSOR.orientation_changed TO my_tra.rotation
ROUTE PROXSENSOR.orientation_changed TO my_pnl.rotation
Hello All,
I am trying to display a geometry (a xyz coordinate in my case) that would sit in a corner of the screen area, but that would rotate with the scene ... the same as the reference coordinate in some CAD software.
I have managed to make a fixed "user panel" using the following code, but I cannot make it rotate and stay at the same place:
#VRML V2.0 utf8
DEF PROXSENSOR ProximitySensor {size 1e8 1e8 1e8}
DEF my_tra Transform {
children [
DEF my_pnl Transform {
translation 0 -1 -6.2
children [
DEF my_geo Shape {
geometry Box {
size 0.2 0.5 0.1
}
}
]
}
]
}
ROUTE PROXSENSOR.position_changed TO my_tra.translation
ROUTE PROXSENSOR.orientation_changed TO my_tra.rotation
If anyone has a idea/solution, i'd appreciate.
thkx
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fixed / rotating origin
/
dan.vera@gmail.com
/ 4.06.09 16:25
Re: fixed / rotating origin
/
zlonka@gmail.com
/ 15.06.09 20:49
Re: fixed / rotating origin
/
dan.vera@gmail.com
/ 18.06.09 02:32
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