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Cortona VRML Client
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Subject:
Re: fixed / rotating origin
Sender:
dan.vera@gmail.com
18.06.09 02:32
Hi m a r c o ,
Thanks a lot for the reply (and the solution) and sorry for the late answer.
Few additional things I found out:
- if you use a direct routing the origin effectively rotate opposite to the object in the scene, so you have to change the sign of the rotation angle (cf code)
- if you place the origin in a corner of the screen then the center of rotation changes, the scene is a bit awkward to navigate. by using the navigationinfo node, the center of rotation can be reset to 0 0 0 (or else).
DEF my_NavigationInfo NavigationInfo {
speed 0.5
type ["EXAMINE"]
avatarSize [0.25, 1.6, 0.75, 0, 0, 0, -1]
}
DEF Prox ProximitySensor {size 100 100 100}
DEF base0 Transform {
center 0 0 0
rotation 0 0 1 0
children [
DEF base1 Transform {
center 0 0 0
rotation 0 0 1 0
translation -0.5 -0.3 -1
children [
Shape {
geometry Box {size 0.1 0.1 0.001}
appearance Appearance {
material Material {diffuseColor 1 0 0}
}
}
]
}
DEF my_scr Script {
field SFNode base0 USE base0
field SFNode base1 USE base1
field SFNode Prox USE Prox
eventIn SFVec3f in_pos
eventIn SFRotation in_rot
directOutput TRUE
url "javascript:
function in_pos (val) {
}
function in_rot (val) {
base1.rotation = new SFRotation(val.x, val.y, val.z, -val.angle);
}
"}
]
}
DEF base Transform {
children [
Shape {
geometry Box {size 1 1 1}
appearance Appearance {
material Material {diffuseColor 1 1 0}
}
}
]
}
ROUTE Prox.position_changed TO base0.translation
ROUTE Prox.orientation_changed TO base0.rotation
ROUTE Prox.orientation_changed TO my_scr.in_rot
Hello, The idea was good, you now just have to add a rotation to the my_pnl sub element : following code modifies yours to draw the rotating 3d axis as you want.
Regards,
m a r c o
DEF PROXSENSOR ProximitySensor {size 1e8 1e8 1e8}
DEF my_tra Transform {
children [
DEF my_pnl Transform {
translation 0 -1 -6.2
children [
DEF xaxis Shape {
appearance Appearance {
material Material {
diffuseColor 1 0 0
}
}
geometry Box {
size 1.0 0.02 0.02
}
}
DEF yaxis Shape {
appearance Appearance {
material Material {
diffuseColor 0 1 0
}
}
geometry Box {
size 0.02 1.0 0.02
}
}
DEF zaxis Shape {
appearance Appearance {
material Material {
diffuseColor 0 0 1
}
}
geometry Box {
size 0.02 0.02 1.0
}
}
]
}
]
}
ROUTE PROXSENSOR.position_changed TO my_tra.translation
ROUTE PROXSENSOR.orientation_changed TO my_tra.rotation
ROUTE PROXSENSOR.orientation_changed TO my_pnl.rotation
Hello All,
I am trying to display a geometry (a xyz coordinate in my case) that would sit in a corner of the screen area, but that would rotate with the scene ... the same as the reference coordinate in some CAD software.
I have managed to make a fixed "user panel" using the following code, but I cannot make it rotate and stay at the same place:
#VRML V2.0 utf8
DEF PROXSENSOR ProximitySensor {size 1e8 1e8 1e8}
DEF my_tra Transform {
children [
DEF my_pnl Transform {
translation 0 -1 -6.2
children [
DEF my_geo Shape {
geometry Box {
size 0.2 0.5 0.1
}
}
]
}
]
}
ROUTE PROXSENSOR.position_changed TO my_tra.translation
ROUTE PROXSENSOR.orientation_changed TO my_tra.rotation
If anyone has a idea/solution, i'd appreciate.
thkx
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fixed / rotating origin
/
dan.vera@gmail.com
/ 4.06.09 16:25
Re: fixed / rotating origin
/
zlonka@gmail.com
/ 15.06.09 20:49
Re: fixed / rotating origin
/
dan.vera@gmail.com
/ 18.06.09 02:32
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