ParallelGraphics Forums
Sound Node
You are here: [Forums]::[Browsers]::[Cortona VRML Client]::[Sound Node]

Registration 
Registration
Forgot your password?

Help 
Help
Support

Quick search 

Subscribe to newsletters 

Install Cortona VRML Client for FREE!
Outline 3D
Try RobinZone!
email:  password:
   Browsers - Cortona VRML Client - Sound Node

Subject: Changing pitch failled
Sender: Tonin 6.01.04 08:23

hi,

AudioClip pitch field is an exposedField,
isn't it ?

The problem is that the following world
doesn't work as expected with Cortona...
There is no object in this world, but you
must hear a "tick - tick - tick" sound
increasing and decreasing in speed... and
so on...
Cortona seems to initialise the sound
correctly but then doesn't change its
pitch anymore

(NB : CosmoPlayer, Nexternet and BS
Contact have well implemented this
function. Don't know about other)

make your own test :

*****************************************

#VRML V2.0 utf8

Sound {
location 0 0 10
source DEF AC AudioClip {
url "http://www.web3d-fr.
com/tutoriels/Cours-VRML/sound/click.wav"
loop TRUE
}
}

DEF TS TimeSensor {
cycleInterval 10
loop TRUE
}

DEF SI ScalarInterpolator {
key [0 .25 .5 .75 1]
keyValue [1 .5 1 2 1]
}

ROUTE TS.fraction_changed TO SI.
set_fraction
ROUTE SI.value_changed TO AC.pitch

*****************************************

 


Changing pitch failled / Tonin / 6.01.04 08:23
     Re: Changing pitch failled / Mikhail / 7.01.04 23:56
         Re: Changing pitch failled / Bart / 23.03.04 16:43
     Re: Changing pitch failled / wildpeaks@usa.net / 6.01.04 21:00

Messages in thread: 4


© 1998-2007 ParallelGraphics. All rights reserved. Terms of use.