ParallelGraphics Forums
General
You are here:
[Forums]
::
[General]
All forums
How to use forums
Favorites
Services
Registration
Registration
Forgot your password?
Help
Help
Support
Quick search
Subscribe to newsletters
email:
password:
General
[reply]
[back to forum]
[new message]
[all forums]
Subject:
Touching Geometry
Sender:
francis.marinho@skills2learn.com
25.09.08 21:01
I wonder if there is a way to ignore geometry from getting in the way of the cursor.
For Example, If you have a geometry (A) in the world between you and an object (B) that has a touch sensor. I would like to ignore the obstructing object (A) so I can still touch the clickable object (B) behind it.
I know this can be done using the AddSkipNode and Pick functions, but I am using the default cortona navigation. So how is it possible with that?
[reply]
[back to forum]
[new message]
[all forums]
Touching Geometry
/
francis.marinho@skills2learn.com
/ 25.09.08 21:01
Messages in thread:
1
[reply]
[back to forum]
[new message]
[all forums]
© 1998-2007
ParallelGraphics
. All rights reserved.
Terms of use
.