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   General - Referer

Subject: Re: Protect the VRML-World
Sender: wildpeaks@usa.net 31.10.02 18:22
>Yes exactly that what imean

Do they really have to upload to your
server:
- if they just have to be able to view
their textures in the scene, you could
use drag-and-drop
- if they have to view their textures
in the scene plus seeing them next time
they come and/or other people too, you
have to upload indeed. For that, use an
html form + a server-side script (perl,
php, asp, whichever you prefer) and
inside your scene, instead of having
the urls of the textures like
http://something/texture.jpg, put
someting like
http://something/texturescript.php?
object=nameofhteobject&dummy=randomnumbe
rs3563368364354
The random numbers parameter is there
for forcing the viewer to reload the
texture and not using the one in the
browser's cache.


 


Protect the VRML-World / daau@gmx.de / 19.06.01 19:58
     Re: Protect the VRML-World / Mr.Parker / 20.06.01 02:27
         Re: Protect the VRML-World / cmapuk@mailru.com / 15.11.01 06:45
         Re: Protect the VRML-World / mreddy@glam.ac.uk / 28.06.01 06:57
             Re: Protect the VRML-World / randy / 24.10.01 02:25
                 Re: Protect the VRML-World / kapretti@adinet.com.uy / 15.10.02 11:27
                     Re: Protect the VRML-World / wildpeaks@usa.net / 30.10.02 20:30
                         Re: Protect the VRML-World / kapretti@adinet.com.uy / 31.10.02 06:51
                             Re: Protect the VRML-World / wildpeaks@usa.net / 31.10.02 18:22
                                 Re: Protect the VRML-World / kapretti@adinet.com.uy / 1.11.02 07:05

Messages in thread: 10


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