This code woks but the call...
m_pNodes->get_Item(&varName, &pNode);
...takes way to long time. When I have a scene with about 3000 DEFs the loop takes minutes… Are there any setting i can do in Corotna or Engine that makes this go faster.
The most obvious reason is changes in the scene graph. Cortona then has to rebuild Nodes collection. It takes place at the first access to the collection after scene changes.
Dmitry Egorenkov
parallelgraphics