Hello,
I have a question about put_value() method in MFVec3f. I am using it in animating a humanoid with vertex blending and if the model have more than a few thousand of vertexes the method is really slowing the whole project. I need to iterate throw the whole mesh and put to each vertex a new coordinates. This method takes 95% of time of the loop, the other stuffs including the loop, 2-times multiplying vertex with matrix and some other stuffs took only 5% of the time needed for the whole loop. Could you please recomend me some alternative method, or just tell me why is this method so timespending?
Thanks for any answer,
Filip Krystl
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