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Subject:
Re: view point handling
Sender:
dan.vera@gmail.com
28.07.07 08:06
Hi Alex,
I think i have not been very clear: My problem is not to make the mechanism that allow to jump to a view point when i click on a geometry. I have done that already and i think the problem i have is not related to this mechanism.
the problem i have is:
1 - the user clicks the geometry and the view jumps to the view point (so far so good)
2 - then the user uses the cortona control (pan zoom etc), the point of view then changes.
3 - then the user wants to click again the geometry to go back to the predefined view point
the step 3 requires the view point to be unbound (so it can be bound again). Do you agree with that?
Now, my problem is that when i unbind a view point, the view jumps to some kind of default view point. I would like to be able to unbind a view point without the view to jump to this "default view point".
I hope this will help clarifying the problem. Thanks Alexfor your time.
Cheers
Dan
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view point handling
/
dan.vera@gmail.com
/ 26.07.07 09:50
Re: view point handling
/
nalex@parallelgraphics.com
/ 26.07.07 11:50
Re: view point handling
/
dan.vera@gmail.com
/ 28.07.07 08:06
Re: view point handling
/
dan.vera@gmail.com
/ 30.07.07 01:13
Re: view point handling
/ MTelnov / 30.07.07 07:59
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