ParallelGraphics Forums
SDK
You are here: [Forums]::[General]::[SDK]

Registration 
Registration
Forgot your password?

Help 
Help
Support

Quick search 

Subscribe to newsletters 

Install Cortona VRML Client for FREE!
Outline 3D
Try RobinZone!
email:  password:
   General - SDK

Subject: Re: view point handling
Sender: dan.vera@gmail.com 30.07.07 01:13

Hi again Alex,

After re reading your answer i think you understood my problem from the first post.

I understand that using two view point for each geometry would be a solution. Does that means that there is no way of not jumping to this "default view point" after unbinding a view point?

Many thanks

Dan

 


view point handling / dan.vera@gmail.com / 26.07.07 09:50
     Re: view point handling / nalex@parallelgraphics.com / 26.07.07 11:50
         Re: view point handling / dan.vera@gmail.com / 28.07.07 08:06
             Re: view point handling / dan.vera@gmail.com / 30.07.07 01:13
                 Re: view point handling / MTelnov / 30.07.07 07:59

Messages in thread: 5


© 1998-2007 ParallelGraphics. All rights reserved. Terms of use.