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Subject:
Re: view point handling
Sender:
MTelnov
30.07.07 07:59
Hi Dan,
Surely there are workarounds for this Viewpoint problem. But using two identical Viewpoints is one of the simplest and clear methods. Use the following VRML code to test it.
Michael
#VRML V2.0 utf8
DEF V3 Viewpoint {description "V3" position 0 0 30 jump TRUE}
DEF V1 Viewpoint {position 5 2 3 jump TRUE }
DEF V11 Viewpoint {position 5 2 3 jump TRUE }
DEF V2 Viewpoint {position 0 0 3 jump TRUE }
DEF V22 Viewpoint {position 0 0 3 jump TRUE }
Transform
{
children
[
Transform {translation 0 0 0 children [ DEF Sphere TouchSensor {} Shape {geometry Sphere { }
appearance Appearance {material Material {diffuseColor 0.8 0.1 0.1}}}]}
Transform {translation 5 2 0 children [ DEF Cone TouchSensor {} Shape {geometry Cone { }}]}
]
}
DEF Scr Script
{
eventIn SFTime View1
eventIn SFTime View2
field SFNode V1 USE V1
field SFNode V2 USE V2
field SFNode V11 USE V11
field SFNode V22 USE V22
field SFBool flag1 FALSE
field SFBool flag2 FALSE
directOutput TRUE
url "javascript:
function View1 (val, ts)
{
if (flag1 == TRUE)
{
V1.set_bind = TRUE;
flag1 = FALSE;
}
else
{
V11.set_bind = TRUE;
flag1 = TRUE;
}
}
function View2 (val, ts)
{
if (flag2 == TRUE)
{
V2.set_bind = TRUE;
flag2 = FALSE;
}
else
{
V22.set_bind = TRUE;
flag2 = TRUE;
}
}
"
}
ROUTE Cone.touchTime TO Scr.View1
ROUTE Sphere.touchTime TO Scr.View2
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view point handling
/
dan.vera@gmail.com
/ 26.07.07 09:50
Re: view point handling
/
nalex@parallelgraphics.com
/ 26.07.07 11:50
Re: view point handling
/
dan.vera@gmail.com
/ 28.07.07 08:06
Re: view point handling
/
dan.vera@gmail.com
/ 30.07.07 01:13
Re: view point handling
/
MTelnov
/ 30.07.07 07:59
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