ParallelGraphics Forums
SDK
You are here: [Forums]::[General]::[SDK]

Registration 
Registration
Forgot your password?

Help 
Help
Support

Quick search 

Subscribe to newsletters 

Install Cortona VRML Client for FREE!
Outline 3D
Try RobinZone!
email:  password:
   General - SDK

Subject: [remove node] rootnodes/nodes issue
Sender: Andrea B 2.08.07 07:45

Hallo everybody,

I'm trying to remove a complex shape from the scenegraph. The shape is contained into a DEF named Transform node. I can easily get the node through the get_Nodes()/get_Item(name), but when I try to remove it the call fails. I read that the get_Nodes collection is read-only, but given that my DEF node is not a root node, how can I retrieve it through a get_RootNodes?

I though something like
1) get DEF node through get_Nodes
2) get parent node
3) get again DEF node through node->get_RootNodes
4) remove it
but I don't know how to get the parent node of a node.

Anyway there must be a simpler approach.
I work on Cortona 4.1/VC++6.

Thanks a million for any hints,
Andrea

 


[remove node] rootnodes/nodes issue / Andrea B / 2.08.07 07:45
     Re: [remove node] rootnodes/nodes issue / dan.vera@gmail.com / 10.08.07 02:45

Messages in thread: 2


© 1998-2007 ParallelGraphics. All rights reserved. Terms of use.